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    New Classes

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    Hikaru
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    New Classes

    Post  Hikaru on Wed Jun 03, 2009 12:41 pm

    I had an idea for a new class, I think everyone has some ideas too so
    Let's all write them down! Razz
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    Zuorai
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    Re: New Classes

    Post  Zuorai on Wed Jun 03, 2009 12:52 pm

    Paperboy class o____o
    -Throw newspapers and letters for long range attacks, and close range could be attacking with their shoulder bag thing.
    -They could also paralyze enemies with shocking news stories and ride a bike for their mount.
    -The newb equipment would look like pretty plain paperboy clothing, but then it would turn into high class, navy blue looking uniforms.
    -Their weakness would be dog type monsters and they could summon a horse at higher levels. pony express yo Wink

    *cough*

    You know you want it.
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Wed Jun 03, 2009 12:53 pm

    Fencer Class
    Weapons: Rapier/Whip
    Stats: Int/Dex
    Skills: Double Thrust (Basic Two hit for Rapier)
    Back Lash: Hits one in front and one in back with Whip
    Etiquette: Prevents Knock back for a certain percentage
    Fencer's Eye: Increases Accuracy
    Momentum: Increases Knockback on attacks

    Basically the Fencer class would be Gunslinger with Rapiers/Whips
    It'd be a class that would be confined to a Set distance (Rapiers would have a slightly shorter range then Whips) and would consist of constant medium damage attacks for Rapiers and slow largish damage attacks that do both sides for Whips.

    Names:
    Fencer(Rapier)
    Esquire
    Regent
    Master

    Fencer(Whip)
    Tamer

    Thoughts or Comments?


    Last edited by Amitsumi on Thu Jun 04, 2009 11:49 am; edited 3 times in total
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    Zuorai
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    Re: New Classes

    Post  Zuorai on Wed Jun 03, 2009 12:55 pm

    Amitsumi wrote:Fencer Class
    Weapons: Rapier/Whip
    Stats: Int/Dex
    Skills: Double Thrust (Basic Two hit for Rapier)
    Back Lash: Hits one in front and one in back with Whip
    Etiquette: Prevents Knock back for a certain percentage
    Fencer's Eye: Increases Accuracy
    Momentum: Increases Knockback on attacks

    Basically the Fencer class would be Gunslinger with Rapiers/Whips
    It'd be a class that would be confined to a Set distance (Rapiers would have a slightly shorter range then Whips) and would consist of constant medium damage attacks for Rapiers and Slow largish damage attacks that do both sides for Whips.

    I've been thinking of names for the Second Job and I kind of like
    Esquire for Rapier
    Not sure about Whips though

    Thoughts or Comments?

    daang you thought about it way more than I did! Thats awesome. I would love to take fencing IRL too....
    I'll have to think of names. But their weapons would all look really pwn.
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Wed Jun 03, 2009 12:55 pm

    I've actually been thinking about this a REALLY long time!
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    Zuorai
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    Re: New Classes

    Post  Zuorai on Wed Jun 03, 2009 12:59 pm

    im making a paperboy at maplesim.com right now XD
    i'll post it when im done.
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Wed Jun 03, 2009 1:01 pm

    I'll have to make the Fencer one later
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    Zuorai
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    Re: New Classes

    Post  Zuorai on Wed Jun 03, 2009 1:07 pm



    heheee! Newsyboys.
    But yeah I only found one newspaper type weap. Oh well it works XD
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Wed Jun 03, 2009 1:08 pm

    Heh.. Nice! We'll have to get together sometime and design some pwn Fencers!
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Wed Jun 03, 2009 1:11 pm

    I hope everyone else will like this thread Sad
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Wed Jun 03, 2009 10:03 pm

    Musician class
    Weapon: Instrument(Not sure which probably a lute type thing)/Voice
    Stats: Int/Luk
    Skills: Paralyzing Cords and Shrill Tones (Paralyze Enemy)
    Harmonic Tune/Siren's Call (Make enemy fight for you)
    Extended Tuning (Increases effects range)
    Precise Note (Increases Effect length)
    This could be a silly class, but also very useful. It'd be mostly an effect class, not much as far as damage, but in conjunction to a fighter class, it could be extremely fun! I havn't come up with any differences between the two really, but I could say that maybe the Vocal 2nd would have more spell casting type abilities, such as setting everything in their vocal range on fire! Maybe the Instrument 2nd could use the lute (Or something else) as a weapon in itself. Mostly though, as I said, this would be an effect class. Poison/Burn/Freeze/Stun any monster and ultimatly help the party. Only downside is almost NO solo capability.

    I was thinking...
    Names:
    Musician(Instrument)
    Bard

    Musician(Vocal)
    Siren(Female)
    Harpee(Female)
    Nymph(Female)
    Not sure about Male names.. That in itself could be something new, sex designated class names!

    Comments?


    Last edited by Amitsumi on Thu Jun 04, 2009 11:48 am; edited 1 time in total
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    Zuorai
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    Re: New Classes

    Post  Zuorai on Wed Jun 03, 2009 10:24 pm

    A harp would be a sweet weapon. I know they already have a cash shop one for archers, but it looks weird. Guitars and other string instruments too...fun stuff XD
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    Jowshi
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    Re: New Classes

    Post  Jowshi on Wed Jun 03, 2009 10:34 pm

    Beserker-Mauler-Destroyer-Demolisher*working on class names still*
    Class description-A Highly mobile killing machine capeable of dishing out large amounts of damage by completly sacrificing health
    Weapons-Dual Swords; Deadly swords that when wielded in two hands can dish out devastating combos.
    Armor-Light clothes vambraces and boot
    Skills;
    *1st job*
    Vortex) A rapid spin hitting 6 monster 2 times for 80% dmg at max
    Feign)Use a quick feignt to lure the target it them attack hits for 160% dmg stuns
    Force) use a quick 2 slice hit for one monster for 120% dmg
    *2nd Job*
    Pillar) Launch into the air coming down like pillar of rock damaging up to 8 enemys for 240% dmg
    Martyr) sacrafice all defence to boost att for 10 min cool down time 20 min
    Draw-in) Draw a monster in with you weapon attached to your arm 60% dmg
    *3rd Job*
    Titan)Sacrificing all defence and a summoning rock turn into a titan 120%+ dmg per hit lasts for 3 min max cool down time 20 min
    Lightning blow) Strike an enemy faster than they eye can see launching the enemy high into the air then bring them down with a heavy dmging lightning strike 400%
    Unholy redemption) *requires titan* while in titan by sacrificing 50% of your health Unleash a combo hitting 12 times for 100% dmg each cool down time 5 min.
    *4th Job*
    Deity)Adding 240% dmg to each hit and costing 2 summoning rocks rebirth yourself as a deity for 5 min cool down 30 min
    Heavens Wrath) Sacrafice your Deity status to bring down a flurry of angels arrows covering a large area 1500% dmg cost is deity summon
    Ultima Strike)Hit an enemy up to 6 times in quick succesion followed by heavenly arrow 300% dmg per hit


    The class would be extremely powerful easily able to hit the 200k dmg cap BUT there armor adds minimal defence and to gain strength they have to lose all of there defence making them extremely vunerable this class would also not have booster making in between attack times slow. They would although have access to haste like moves and brawler like combos an epic class indeed
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Thu Jun 04, 2009 7:13 am

    That would be cool Surprised But.. maybe a tad overpowered :\
    Defence really doesn't do anything to something that can't be touched!
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Thu Jun 04, 2009 12:09 pm

    Dancer Class
    Weapons: Fan/Shoes
    Stats: Dex/Luk
    Skills: Mesmorize(Stuns enemy with a certain Percentage with Fan)
    Blade Reenforcment(Increases Fan damage and gives Critical Percentage)
    Whimsy(Increases Stun duration)
    Nimble Limbs(Increases Avoidability, Max 40)
    Advanced Acrobatics(+2 Avoidabaility on Levelup +1 for Each Luk applied)
    (This skill is similar to the Mage's MP Ability)
    Double Backkick(Two Kicks while jumping back, 30% Stun chance)

    This is a very interesting class. VERY low HP(At 30 you'd have about 700, which is low for a fighter class), and you're a dancer, so you have really light clothing,but you're avoidability is so high, you rarely get hit. With the Fan class, you have very weak attacking skills, but most of them have stunning abilities, except Fury of Wind, which is a 3rd class skill that does 10 attacks for up to 300%. The Fan would also give a bit of Defense. The Shoe idea I have is rather interesting. Basically, you cut a weapon COMPLETELY out of the equation, and it's all kicking! You'd have shoes that have blades in the toe, or spiked, or random things like that. I know it sounds weird, but you could creat some really cool stuff. Anyways, Obviously this would be the damage class, and you'd have moves like Slide for 2nd class that pushes and damages enemies in front, but there isn't a MAX 6 limit. This would even be a good soloing class, despite the physical drawbacks of being a Dancer since you could pile them up, give a good kick(Which lets you jump back) and keep a safe distance.

    Names:
    Dancer(Fan)
    ---
    ---
    Muse

    Dancer(Shoes)
    Acrobat
    ---
    ---

    Comments?
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    Jowshi
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    Re: New Classes

    Post  Jowshi on Thu Jun 04, 2009 2:18 pm

    Amitsumi wrote:That would be cool Surprised But.. maybe a tad overpowered :\
    Defence really doesn't do anything to something that can't be touched!
    trutru didn't say it was that balanced i want something godly Very Happy and i like the dancer how bout a Capoeirist for male xD
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    Hikaru
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    Re: New Classes

    Post  Hikaru on Thu Jun 04, 2009 3:14 pm

    What do you think about the weapons?
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    Jowshi
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    Re: New Classes

    Post  Jowshi on Thu Jun 04, 2009 11:48 pm

    Swordsman-Apprentice-Templar-Knight of the Round
    Very closely related to the Page Templars excel in Blunt Weapon or Polearm combat
    Apprentice skills
    Honor-Buff raising resistance,def,dmg,and accuracy
    Fortification-Add's passive mastery to defence,weapon mastery+20%,and Accuracy
    Silence-Seal up to 6 enemy's
    Power Guard-see power guard

    Apprentices excel in Defensive tactics while not the most offensive class they can reduce dmg by up to 60% from skills while recieving a passive mastery on defence further decreasing dmg taken.

    Templar Skills
    Ram-Quickly slam up to 6 Opponents a certain distance dmg increases with skill lvl
    Aura Bar-Allows you to charge up holy aura which grants access to other skills
    Aura Sheild-Charge up Aura when at max gain wep att and defence passively
    Aura Thrash-Swing weapon 3 times 120% dmg per hit dmg increases with full Aura Bar
    Aura Lance-Absorb aura bar to release a lance hitting for 400% dmg to 1 enemy

    Templar takes the Apprentice to a new lvl gaining attack skills greatly boosting dmg output but they take large amounts of time to use because of the aura bar which charges faster with each level

    Knight of the Round skills

    Adv. Aura Bar- allows aura bar to charge up to 2 times
    Blessing of Heaven-After absorbing 2 aura bars call upon the angels to grant you strength. gain wings lasts 300 seconds
    Angels wings-when using Blessing of Heaven gains wings which add upgraded speed and jump plus a slight float
    Starlight-Uses Blunt Weapon Smash the enemy with massive force 500% dmg *similar to blast if % is to much*
    Moonlight-Uses Polearm to obliterate the opponent 475% dmg *pole arms have higher att so it balances
    Redemption-Absorb two aurabars to launch a strike against 3 enemys 1hko cool down time of 15 min

    Knight of the round gains acess to 2 aurabars further increasing def mastery and att and gains blessing of heaven granting def bonuses and acess to Redemption. all attacks gain holy element after gaining adv aura bar while not as powerful as a paladins still add's to dmg

    *imo it's a tad overpowered nothing a few tweaks couldn't fix but this class is based on defense because aurabars will take about 3-5 min to charge each at max not exactly spammable

    Hope you like it Very Happy
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    Zuorai
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    Re: New Classes

    Post  Zuorai on Fri Jun 05, 2009 3:25 pm

    Alright. Looks like I'm making a badge for this topic cause it's pretty interesting.

    New Badge: Created a new class!
    (has to be detailed like what I'm seeing from Meg/Josh)
    Concept pics help Very Happy

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